10 MAR 2017 by ideonexus

 Creative and Social Intelligence are Computational Bottle...

Our model predicts that the second wave of computerisation will mainly depend on overcoming the engineering bottlenecks related to creative and social intelligence. As reported in Table III, the “fine arts”, “originality”, “negotiation”, “persuasion”, “social perceptiveness”, and “assisting and caring for others”, variables, all exhibit relatively high values in the low risk category. By contrast, we note that the “manual dexterity”, “finger dexterity” and “c...
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Generalist skills, like management, are hard to automate. Could everyone therefore become a manager of an automatized field?

09 AUG 2014 by ideonexus

 Greg Epstein Secular Invocation

Mayor-Elect Walsh, and distinguished and honored guests of all backgrounds and beliefs: it is my great honor, on behalf of the Humanist, secular, and nontheistic community, to share this poem, “To Be of Use,” by contemporary Massachusetts poet Marge Piercy, in honor of the important work you and all of us will soon be called to do. The people I love the best jump into work head first without dallying in the shallows and swim off with sure strokes almost out of sight. They seem to become ...
Folksonomies: secularism
Folksonomies: secularism
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Greg Epstein, Humanist Chaplain at Harvard University, was invited to give at the Interfaith Inaugural Celebration for new Boston Mayor Martin Walsh on January 5, 2014, at Old South Church in Boston.

21 JUN 2014 by ideonexus

 Why hard work others ask us to do doesn't inspire us

In our real lives, hard work is too often something we do because we have to do it—to make a living, to get ahead, to meet someone else’s expectations, or simply because someone else gave us a job to do. We resent that kind of work. It stresses us out. It takes time away from our friends and family. It comes with too much criticism. We’re afraid of failing. We often don’t get to see the direct impact of our efforts, so we rarely feel satisfied. Or, worse, our real-world work isn’t ...
Folksonomies: gamification
Folksonomies: gamification
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21 JUN 2014 by ideonexus

 Unnecessary Obstacles Make Games

As a golfer, you have a clear goal: to get a ball in a series of very small holes, with fewer tries than anyone else. If you weren’t playing a game, you’d achieve this goal the most efficient way possible: you’d walk right up to each hole and drop the ball in with your hand. What makes golf a game is that you willingly agree to stand really far away from each hole and swing at the ball with a club. Golf is engaging exactly because you, along with all the other players, have agreed to ma...
Folksonomies: gamification
Folksonomies: gamification
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